diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c index e8dfdb48016e929123b2cda47aa04fac1944b1ad..472cdb464458622efe983743d7682a02dec1f0e7 100644 --- a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c +++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c @@ -1791,7 +1791,6 @@ void dpu_encoder_kickoff(struct drm_encoder *drm_enc, bool async) { struct dpu_encoder_virt *dpu_enc; struct dpu_encoder_phys *phys; - unsigned long timeout_ms; ktime_t wakeup_time; unsigned int i; @@ -1804,12 +1803,20 @@ void dpu_encoder_kickoff(struct drm_encoder *drm_enc, bool async) trace_dpu_enc_kickoff(DRMID(drm_enc)); - timeout_ms = DPU_ENCODER_FRAME_DONE_TIMEOUT_FRAMES * 1000 / - drm_mode_vrefresh(&drm_enc->crtc->state->adjusted_mode); + /* + * Asynchronous frames don't handle FRAME_DONE events. As such, they + * shouldn't enable the frame_done watchdog since it will always time + * out. + */ + if (!async) { + unsigned long timeout_ms; + timeout_ms = DPU_ENCODER_FRAME_DONE_TIMEOUT_FRAMES * 1000 / + drm_mode_vrefresh(&drm_enc->crtc->state->adjusted_mode); - atomic_set(&dpu_enc->frame_done_timeout_ms, timeout_ms); - mod_timer(&dpu_enc->frame_done_timer, - jiffies + msecs_to_jiffies(timeout_ms)); + atomic_set(&dpu_enc->frame_done_timeout_ms, timeout_ms); + mod_timer(&dpu_enc->frame_done_timer, + jiffies + msecs_to_jiffies(timeout_ms)); + } /* All phys encs are ready to go, trigger the kickoff */ _dpu_encoder_kickoff_phys(dpu_enc, async);